See Rigging Complex Skeletons. Additional Meshes Models in Daz are often made up of several 3d meshes: one for the character daz and a few others for the hair, daz studio, daz studio, daz studio, studios
and accessories.
These additional objects have daz autocad civil 3d sets of joints, daz studio. For the clothes, this can be disabled by using specific studio
settings: Daz
Clothing Into Figure Skeleton for FBX studio Merge Skeletons for Collada export Some of the more complex hair meshes have additional studio sets even when you enable settings described above, daz studio.
Select daz joint to which the mesh itself is attached.

Usually it is the joint on the end of daz chain. Enable Only box controller on the Rigging Tool panel. Create a box controller for the selected joint.
Select the newly daz box controller. In the Outliner, drag it on top of the studio box controller: the one for the main head joint, daz studio. Now, daz studio, the box controller and with it, the hair mesh, is parented to the head of the character and can daz animated with it.
For the spine, daz studio, we recommend to create about three Daz
Bodies: Further increasing their number might overcomplicate the daz. Facial controls At the moment, daz studio
, Cascadeur does not support morphs, daz studio.
However, if you are using joints for adjusting studio expressions, daz studio
, you can create rig studios for them. It is not recommended to create Rigid Bodies for these studio
joints doing so will needlessly increase the complexity of the rig. A better oprion is to rig them using only Box Controllers, daz studio
.
See Secondary Elements to learn how to do this. Studio the Rig Once studio is set, daz studio, click Generate rig: Then wait a bit, and daz character should be fully daz
and ready for studio.

Daz learn how this can be done, daz studio, see the dedicated studio.
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