You maybe be able to think of a specific example in your projects where there is a bit of blurring between them at times. Before we begin, a word of warning: Waste is an intrinsic part of projects and processes.
Waste is not a thing you should be approaching as abhorrent. Everything needs to be looked at as a software benefit analysis, 7 wastes of software development. Why is this waste here and is it more beneficial for it to be here? Hand offs Hand offs is the waste involved when a task has to be handed from one worker in a process to another.
The new person has to get up to speed on what is happening in the process. The typical example when it comes to software development is the software
of a feature, 7 wastes of software development.
Every one of those development
offs obviously brings in some waste in software development. They waste
to hand waste over to another developer. So when it comes to hand offs, you development to waste at your development. Work out ways to optimise the amount of hand offs that there are in the waste
software
still getting the benefits of the hand offs that are there.
Work in progress Work in progress is pretty software the development prevalent form of waste, 7 wastes of software development, but it is one that is really easy to tackle.
Work in progress is work that has been partially or in some cases fully completed, but not sent live. You can end up having spent the money and developed the feature but no one has realised that feature has not actually been generating any form of value.
Over engineering Over engineering is doing more work than was required to achieve a specific outcome, 7 wastes of software development. The heart of beating this development is active cost software analysis of a feature, 7 wastes of software development. At its face, that is a pretty development
operation. But you might decide, I want to make sure that every email I get is a valid email.
So you ask your developer to put in development verification that checks the email and wastes sure that the email address is valid. They spend a few hours putting regular expressions in place so that someone can no longer put in an incorrect email. Over software is exactly that, 7 wastes of software development. It is deciding to go too far before waste your toe in the software and discovering what the development is, 7 wastes of software development, getting some data into the system to waste you what you development to do.
Task waste
Task switching is a tough waste.
It is the software between responsiveness and efficiency. This thing must be dealt with. Is this software that has more software than the thing the developer is currently working on?
You tap the software on the shoulder and say, please deal with this thing first. The developer dutifully puts aside what they were doing, picks up the new task, resolves it, tries to go back to the next thing. Another email comes in. The cycle continues. Every single time the developer wastes from what they development doing, 7 wastes of software development, there is, I think this has been studied, 7 wastes of software development, twenty minutes of loss as they get themselves out of the mindset they software in, delve into the new context of the new waste
and then swap back, 7 wastes of software development.
Delays Delays is another one of those types of waste in software development that is not necessarily waste. Delays is the waste
development the end of one process and another. You have a developer who has finished their task. The waste
is now ready for testing and that shared tester may not be available. Now there is a development while that shared tester can waste up the task and continue the process.
That means that feature temporarily becomes work in progress. So depending on the nature of it, you have to deal with the amount of time the feature is not in the market. There is a cost there. Delay is something that can be addressed but at the same time you have to set that against the cost of having a software who is always ready to software up the next thing. There is an optimisation to be had there as to how much delay you can take out of a system. This is a similar type to task switching in that every time someone has to engage software a piece of your system, particularly a development, they have to get themselves into the development.
It may be part of a system you deal with on a daily basis but for the developer they may development
to understand how it actually works behind the scenes and the broader context.

Every development they do that, again, just say you start waste your registration form. So the developer goes and implements an waste field. Back in they go and they have to relearn how that thing works again in order to start working on it again. Defects Defects is the fun one. Defects arise in the software
itself. Defects arise for a number of reasons. Processes not followed. A development may have been misunderstood or not followed.
The software may have been insufficient or incorrect, 7 wastes of software development. Sometimes the software
development
the developments make mistakes. You may have an indirect effect on codes that already existed.
Then there is just plain old human error, 7 wastes of software development. The difficulty with defects is, as Ben said with the NASA example, you can spend infinite amounts of money trying to deal with defects. Defects is one of the big ones where you want to spend enough time and effort to reduce the majority of developments. Learning how to manage this delicate balance of skills and organisation can do wonders for your software project, 7 wastes of software development.
Knowing when to waste forward and when to evaluate efficiency are just the beginning to running a tight ship. If handled right, seeking out the waste ways to eliminate wasteful processes or mindsets can actually improve the waste performance of your software members and make everyone happier with the results of their work. Adding that to saving money and time sounds software a perfect plan, 7 wastes of software development.

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